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Phantini's Mental Key by Gene Grant
Mentalists, here is Phantini's lost classic of 25 mind-blowing mental effects, now available again in a new, updated edition. Gene Grant unveils over two dozen stunners with billets, business cards, playing cards and books that will have your audience crediting you with out-of-this-world mental powers.
All are one-man effects. Many can be performed close-up for intimate audiences, while others will play great for platform and theatre use. Our favorites rely on the "Phantinism" principle, which is Grant's streamlined presentation based on equivoque, but so subtle that it'll leave your audiences breathless. The climax happens so forcefully in these effects that they'll shatter your preconceived notions about this method.
CONTENTS
Introduction
CHAPTER I: PHANTINISM
A Mind and A Magazine
Mental News Beat
A Mind ... A Book ... And A Word
Incredible Insight #1
CHAPTER II: MIRACRYPTO
Miracrypto Advanced
CHAPTER III: MENTAL CARD GEMS
Psychorama
The Moving Hand Writes
Divino
The Eyes of the Prophet
A Date with Destiny
Another Version
CHAPTER IV: MENTAL POTPOURRI
Incredible Insight #2
Miraclelimination
Dead End
Impulse
CHAPTER IV: PHANTINI ON INSTRU-MENTAL
My Favorite Close-Up Method
Variation
Billet Prediction
Card on the Table
Instru-Mental Bill Reading
Phantini's Pseudo Memory
Heat Test
Phantini's Supreme Prediction
Lynn's Prediction
Lynn's Mental Coincidence
About the Author
"The fifteen feats described in detail can be very convincing in the hands of one who knows how to sell and entertain with mentalism. All are cleverly worked out stunts of telepathy, prediction, book tests, and divinations. In addition, Mr. Grant includes ten fine presentations using Mellon's 'Instru-Mental' gimmick which, if you already have this gimmick, will be doubly valuable to you." -John J. Crimmins in Hugard's Magic Monthly
"Here are twenty-six items that mentalists will enthuse over. Included also are some card items and an exceptional section on Mellon's Instru-Mental. These are choice." - LLoyd E. Jones in Genii
Mentalists, here is Phantini's lost classic of 25 mind-blowing mental effects, now available again in a new, updated edition. Gene Grant unveils over two dozen stunners with billets, business cards, playing cards and books that will have your audience crediting you with out-of-this-world mental powers.
All are one-man effects. Many can be performed close-up for intimate audiences, while others will play great for platform and theatre use. Our favorites rely on the "Phantinism" principle, which is Grant's streamlined presentation based on equivoque, but so subtle that it'll leave your audiences breathless. The climax happens so forcefully in these effects that they'll shatter your preconceived notions about this method.
CONTENTS
Introduction
CHAPTER I: PHANTINISM
A Mind and A Magazine
Mental News Beat
A Mind ... A Book ... And A Word
Incredible Insight #1
CHAPTER II: MIRACRYPTO
Miracrypto Advanced
CHAPTER III: MENTAL CARD GEMS
Psychorama
The Moving Hand Writes
Divino
The Eyes of the Prophet
A Date with Destiny
Another Version
CHAPTER IV: MENTAL POTPOURRI
Incredible Insight #2
Miraclelimination
Dead End
Impulse
CHAPTER IV: PHANTINI ON INSTRU-MENTAL
My Favorite Close-Up Method
Variation
Billet Prediction
Card on the Table
Instru-Mental Bill Reading
Phantini's Pseudo Memory
Heat Test
Phantini's Supreme Prediction
Lynn's Prediction
Lynn's Mental Coincidence
About the Author
"The fifteen feats described in detail can be very convincing in the hands of one who knows how to sell and entertain with mentalism. All are cleverly worked out stunts of telepathy, prediction, book tests, and divinations. In addition, Mr. Grant includes ten fine presentations using Mellon's 'Instru-Mental' gimmick which, if you already have this gimmick, will be doubly valuable to you." -John J. Crimmins in Hugard's Magic Monthly
"Here are twenty-six items that mentalists will enthuse over. Included also are some card items and an exceptional section on Mellon's Instru-Mental. These are choice." - LLoyd E. Jones in Genii