Predict two playing cards and how they are ordered on the table.
A piece of cardboard/prediction lays on the table from the start. The magician introduces two decks of cards and explains that he is going to perform an experiment in order to test his mental compatibility with a spectator. For that, they have to combine their lucky numbers.
The magician's is the number 4. The spectator is asked to find his own lucky number through a very quick and simple procedure. Let's say that, in our example, it ends up being the number 18. They combine the two numbers and obtain the number 22.
The magician gives the spectator one last choice as he points to the two decks: He can switch their places if he wants to. Let's say that, in our example, he does so.
Whatever happens, they grab a deck each and deal down the cards side by side at the same time. Let's say that, in our example, they end up with the 4C on the left and the 7H on the right. No match...apparently.
The magician reminds the spectator that he couldn't have known his number in advance. And he couldn't have known if the spectator would switch the decks or not. Yet, he turns his prediction over and reveals the 4C on the left and the 7H on the right. Thanks to their mental compatibility, the magician perfectly predicted the outcome!
Everything is examinable. No duplicates. No gimmick. No sleights. Effortless.
1st edition 2025, PDF 5 pages.
word count: 1261 which is equivalent to 5 standard pages of text