MentalBuster - Feelings
FEELINGS is the new tool for the serious mentalist. With FEELINGS you may perform a number of strong, traditionally beloved mentalism effects like:
WHICH HAND: You are able to tell in which hand the spectator has placed an object again and again. No suspicious approach to their hands or body. You are at least half a meter far from them. You may perform this without even looking towards them.
WHICH POCKET: Spectator has in front of him two different objects. You are not looking towards them at all - you may even be up to 10 meters far from them. You instruct them to take one of the objects (100% free choice) and place it one of their pockets (pants or jacket pocket). Then, you instruct them to take the remaining object and to put it into another pocket. You immediately are able to divine which pocket contains which object! On top, you may have a prediction sitting from the very beginning of the performance with which you 100% correctly forecast which object is put in which pocket!
CUEING: With the use of an assistant and having the advantage of a 10 meters range between you and him/her, you are able to get cues about selections of your spectators. For example, you may cued which spectator has which object. Or which card they have selected. Or perform muscle reading -like effects where you are able to find a hidden object in a big room. At all times, your assistant and you don't need to have visual or auditory contact and, thus, you prevent yourself from expected suspicions by your audience.
SMASH-IT: Five bubble envelopes are on a table. You have four items that are worthless along with one valuable which belongs to one of the spectators. The items are placed by a spectator in the envelopes while you are not looking at all. Thus, you obviously are not aware in which envelope is the valuable item. You get a hammer and smash four of the items leaving one untouched. The one that is untouched is the valuable one.
FEELINGS is the new tool for the serious mentalist. With FEELINGS you may perform a number of strong, traditionally beloved mentalism effects like:
WHICH HAND: You are able to tell in which hand the spectator has placed an object again and again. No suspicious approach to their hands or body. You are at least half a meter far from them. You may perform this without even looking towards them.
WHICH POCKET: Spectator has in front of him two different objects. You are not looking towards them at all - you may even be up to 10 meters far from them. You instruct them to take one of the objects (100% free choice) and place it one of their pockets (pants or jacket pocket). Then, you instruct them to take the remaining object and to put it into another pocket. You immediately are able to divine which pocket contains which object! On top, you may have a prediction sitting from the very beginning of the performance with which you 100% correctly forecast which object is put in which pocket!
CUEING: With the use of an assistant and having the advantage of a 10 meters range between you and him/her, you are able to get cues about selections of your spectators. For example, you may cued which spectator has which object. Or which card they have selected. Or perform muscle reading -like effects where you are able to find a hidden object in a big room. At all times, your assistant and you don't need to have visual or auditory contact and, thus, you prevent yourself from expected suspicions by your audience.
SMASH-IT: Five bubble envelopes are on a table. You have four items that are worthless along with one valuable which belongs to one of the spectators. The items are placed by a spectator in the envelopes while you are not looking at all. Thus, you obviously are not aware in which envelope is the valuable item. You get a hammer and smash four of the items leaving one untouched. The one that is untouched is the valuable one.