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Means and Ends by (Jerry) J. K. Hartman
PART I: MEANS
- Chapter I: Riffle Selection Controls
- R. S. Switch
- R. S. Key Glimpse
- R. S. Jog Control
- R. S. Glimpse
- R. S. Bluff Controls
- R. S. Throw Forces
- Chapter II: A-D Multiple Control
- Chapter III: Variety Pack
- Push Up Force
- Underturn
- Underturn Force
- The Catch Switch
- Swing Slip Cut
- Packet Palm
- Turnover Glide
- Friction Jog
- Knuckle Jog
- Plunger Top Shift
- New Wave Change
- Bluff Cull
- Chapter I: More With Four
- A La Card
- Four Downs
- PersuACEive
- Four For All
- One Good Turn
- About Face I
- About Face II
- A Common Mistake
- Invisible Cut
- Over and Over
- Four-gone Delusion III
- Overskill II
- Chapter II: The Witchcraft of Discoveries
- Finders Leapers
- Uprising
- A Choice Trick
- Three-D
- Cross-Spell
- Drop Stop
- Two Strikes
- Psychic Backstop
- Thought Over
- Chapter III: The Discovery of (Sand)Witchcraft
- Sandwich To Go
- Holy Sandwich
- Sandwichmaker
- Bread and Butter
- Hip Switch
- More or Less(or) Optical
- Switch On A Switch
- Sandwhichever
- Changemaker
- Search Flight
- Caught Red Handed
- Change Collectors
- Chapter IV: Psychosomagic
- Predictable Prediction
- Under The Influence
- Twocast
- Compulsive Thinker
- Hickory Dickory Deck
- Thinking Spell
- Mentalias
- Think Twice
- Teleapathy
- Crossed Thoughts
- Thought Thrust
- Poker Face-Off
- Chapter V: Odd Ends
- Unfair Exchange
- Post-Hypnotic Card
- Descardes I
- Descardes II
- Halt One Two
- Truth Detector
- Hope For the Best