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Danny Archer goes Mental is a collection of some of my favorite effects with a mentalism or mental magic flavor. Some of the strongest effects you can do are mental effects, and I use at least one mental effect in every performance I do. I have gathered these tricks from my previously published lecture note and my notebooks. There are predictions, direct mind-reading and my takes on some classic plots like Bank Nite, Seven Keys to Baldpate, and Add-a-No.
In each case I have taken the material as it was originally published and updated it. Then I wrote a new page for each effect that I called Archer's Additions. These were new thoughts and ideas about the routines that I have had over the years. A lot of the material is for parlor or stage performers, but there are close-up and impromptu effects as well.
MENTAL MONOPOLY — A stand up mental effect using the classic board game Monopoly as its theme. Strong mentalism that plays big and that everyone can relate to. Close-up and stage versions explained.
OUT FOXED —“ An incredible card effect. Five spectators shuffle five parts of the deck and then merely think of a card from the ones they have. You never touch their cards. All five cards are dramatically revealed. Yet it's easy to do (no sleights, math or memorization), a genuine showstopper.
PAR FOR THE COURSE — Tiger Woods, look out. Several people record a score for an imaginary round of golf. Totaled score matches a prediction you've never touched. A great version of Add-A-No.
THE DATING GAME — A truly diabolical method, offers you a version of the Seven Keys to Baldpate. Uses an un-gimmicked lock and keys and it's unbelievably deceptive.
HEARTBEAT — Spectator selects a card, holds it to their heart and then shuffles several times. The magician finds the card by taking their pulse.
NSTANT STOOGE — A total stranger helps you perform an astounding mental miracle. An impromptu classic that will knock their socks off.
BIG BILL — A commercial version of Bank Nite that has loads of comedy potential and audience involvement.
DSP — A headline prediction with no chance of predicting a disaster. The performer mails a box in advance, which contains a digital voice recorder which correctly predicts the results of a sporting event.
STAR SEARCH — The Mentalist makes two predictions before showing his autographed collection of movie star pictures. Both predictions are wrong but then a unique twist proves them right.
JOKER MENTAL — An incredible mental card effect that has a killer climax!
TRIPLE THREAT — An El cheapo, entertaining version of Mental Epic performed in 3 stages, that strengthens the final choice by using a word selected from a book.
A WEIGH OUT PREDICTION — Another great version of Add-A-No, where you predict the combined weight of a number of people from the audience
"Your e-book material is among the very best available to working (and non-working) performers of mental magic and mentalism. Very direct and devoid of knuckle-busting sleights that enables almost total emphasis on the entertaining premises you so neatly wrap them in. Highly recommended." Larry Becker
In each case I have taken the material as it was originally published and updated it. Then I wrote a new page for each effect that I called Archer's Additions. These were new thoughts and ideas about the routines that I have had over the years. A lot of the material is for parlor or stage performers, but there are close-up and impromptu effects as well.
MENTAL MONOPOLY — A stand up mental effect using the classic board game Monopoly as its theme. Strong mentalism that plays big and that everyone can relate to. Close-up and stage versions explained.
OUT FOXED —“ An incredible card effect. Five spectators shuffle five parts of the deck and then merely think of a card from the ones they have. You never touch their cards. All five cards are dramatically revealed. Yet it's easy to do (no sleights, math or memorization), a genuine showstopper.
PAR FOR THE COURSE — Tiger Woods, look out. Several people record a score for an imaginary round of golf. Totaled score matches a prediction you've never touched. A great version of Add-A-No.
THE DATING GAME — A truly diabolical method, offers you a version of the Seven Keys to Baldpate. Uses an un-gimmicked lock and keys and it's unbelievably deceptive.
HEARTBEAT — Spectator selects a card, holds it to their heart and then shuffles several times. The magician finds the card by taking their pulse.
NSTANT STOOGE — A total stranger helps you perform an astounding mental miracle. An impromptu classic that will knock their socks off.
BIG BILL — A commercial version of Bank Nite that has loads of comedy potential and audience involvement.
DSP — A headline prediction with no chance of predicting a disaster. The performer mails a box in advance, which contains a digital voice recorder which correctly predicts the results of a sporting event.
STAR SEARCH — The Mentalist makes two predictions before showing his autographed collection of movie star pictures. Both predictions are wrong but then a unique twist proves them right.
JOKER MENTAL — An incredible mental card effect that has a killer climax!
TRIPLE THREAT — An El cheapo, entertaining version of Mental Epic performed in 3 stages, that strengthens the final choice by using a word selected from a book.
A WEIGH OUT PREDICTION — Another great version of Add-A-No, where you predict the combined weight of a number of people from the audience
"Your e-book material is among the very best available to working (and non-working) performers of mental magic and mentalism. Very direct and devoid of knuckle-busting sleights that enables almost total emphasis on the entertaining premises you so neatly wrap them in. Highly recommended." Larry Becker